Fixed an issue where bots were not respawning if “Force Respawn” is toggled off.Fixed unintended exploits on Pelayo’s Lighthouse and Himmelmatt Expo.Fixed an issue where the out of bounds timer could be reset.Fixed an issue where Shock Sticks were being equipped as lethal Equipment in Gunfight.Fixed an issue where invalid Camo references were being applied to weapons if the Player were to go on a winning streak in Gunfight.Fixed an issue with the Cranked timer not being given to Players who eliminate another Player with the "Survivor" Perk active.Fixed an issue with the Equipment base widget so that it correctly shows the recharge progress of Equipment if the “Restock” Perk is active in All or Nothing matches.Fixed a small number of issues that prevented the Perk widget from updating properly in All or Nothing matches.Fixed an issue where getting DDoSed while holding a Javelin would prevent lock on.Fixed an issue where Players could not deploy the MGB while swimming underwater.These changes will mean, on average, larger capacity Magazines are considerably less punitive, and smaller capacity Magazines offer substantially more upside. The Magazine adjustments below apply to all Attachments depending on whether they are larger or smaller relative to a Weapon’s base Magazine capacity. Minimum Armor Damage decreased | Warzone 2.0 Only Maximum Armor Damage added | Warzone 2.0 Only Semi-auto Minimum Armor Damage increased | Warzone 2.0 Only Semi-auto minimum Armor Damage added | Warzone 2.0 OnlyĪuto-fire Minimum Armor Damage increased | Warzone 2.0 Only Semi-auto Minimum Armor Damage added | Warzone 2.0 Only Minimum Armor Damage added | Warzone 2.0 Onlyīurst-fire Minimum Armor Damage increased | Warzone 2.0 Only Minimum Armor Damage increased | Warzone 2.0 Only Minimum Armor Damage has been adjusted or added to several Weapons to increase their viability at longer ranges. These values will assist in slowing down close-range time-to-kill. Maximum Armor Damage values have been added to all Assault Rifles, Battle Rifles, Submachine Guns, and Light Machine Guns. Quick Raise and Quick Drop speeds have been uniformly increased, allowing for more rapid deployment of equipment-which is further improved by Fast Hands. The delay between first equipping a Weapon and being able to fire it has been decreased across numerous Weapons. Unlocked via in-game Challenge: 50 Operator kills with the Throwing Knife ![]() While less accurate hits will not result in a kill, this is more than compensated for in its ammo capacity and rapid deployment capabilities.Īdded an indicator for how to unlock the Throwing Star in the Loadouts tab
0 Comments
Leave a Reply. |